Troubleshooting
SDK integration
Using AndroidX support libraries with 10.2.3 and below
Helpshift Unity SDK X uses legacy Android support libraries. If you want to use AndroidX libraries in your application please follow these steps to make Helpshift SDK compatible with AndroidX:
- We recommend to use the standalone jetifier tool mentioned here.
- To install Jetifier, download the zip file and extract it. Your development environment must have Java version 1.8 installed.
- Use
standalone jetifier
tool to manually jetify the Helpshift library file:<project>/Assets/Plugins/Android/Helpshift.aar
- Replace the existing
Helpshift.aar
files with the file generated from the standalone jetifier tool.
Example:
./jetifier-standalone -i <input path>Helpshift.aar -o <output path>/Helpshift.aar
Resolving AndroidX library dependencies:
Using External dependency manager
If you are using Unity Jar Resolver
plugin to resolve support library requirements:
Update the
<project>/Assets/Helpshift/Editor/HelpshiftDependencies.xml
to only use the AndroidX library and remove legacy Android support library:Your
HelpshiftDependencies.xml
file should look like -
<androidPackages>
<androidPackage spec="com.google.android.material:material:1.0.0"> </androidPackage>
</androidPackages>
Using Gradle
If you are using Gradle
to resolve support library requirements:
- Update dependencies section of the
<project>/Assets/Plugins/Android/mainTemplate.gradle
orbuild.gradle
file to use the AndroidX material library as:
dependencies {
...
implementation 'com.google.android.material:material:1.0.0'
...
}
After all these changes, ensure there are no legacy Android support libraries present in your project. Build your app and verify if all the UI screens are working as expected.
Moved to AndroidX ( 10.3.0 and above versions )
Helpshift Unity SDK X has completely moved to AndroidX from 10.3.0
. If client app is using legacy libraries then SDK X will not compile.
Sample Scene integration
If the HelpshiftExampleScript.cs
script is not already attached to the HelpshiftExample.unity
scene, then you need to manually attach it.
- Open the
Assets/Helpshift/Example/HelpshiftExample.unity
scene in Unity. - Attach the
HelpshiftExampleScript.cs
script to this scene. - Save the scene.
- Run on device and check.