Migration Guide
SDK X Unity plugin is a Hybrid SDK that helps you roll out innovation faster by enabling most of the updates over the air that flow to end-users without any downtime or app updates. This migration guide will walk you through the steps you need to take to migrate from the Helpshift legacy SDK Unity plugin to the SDK X Unity plugin.
Steps to migrate to SDK X Unity plugin
#3
Test the migrationValidate the functionality
Unsupported features
We recommend to hold off on SDK X migration if you are currently using the following APIs/features -
- Guided issue filing
- FAQ filtering by tags
- Minimum Issue description length
- SDK UI strings customization
- Switching between light and dark themes
These features are yet to be developed, and we may add them to our 2022 roadmap. You can reach out to support@helpshift.com to raise any query for the above.
Supported SDK Versions
A successful migration indicates maintaining users’ data and chat history when they move from one SDK version to another. We support the migration of the SDK Unity plugin from version 4+ to the SDK X Unity plugin.
Migration from SDK Unity plugin version < 3.x
We don’t support the migration from SDK Unity plugin version < 3.x. If you move to SDK X Unity plugin from version < 3.x, SDK X will function correctly, but the logged-in user information will be lost, and a new default user will be created. You can log the current user in again, but the corresponding data for that user will not be migrated. It will be treated as a new user in the Helpshift system.
Update Helpshift dependencies
Requirements
- Unity 5.5.6 and above.
- Supported Android OS version: 16 and above
Integration
- Remove the existing Helpshift
unitypackage
content from your project. - Make sure the following directories are removed from your project before you import the Unity SDK X Support package -
- Assets/Helpshift/
- Assets/Plugins/Android/helpshift-plugin-resources.aar
- Assets/Plugins/Android/helpshift-plugin-wrapper
- Assets/Plugins/Android/Helpshift.aar
- Follow the instructions here to add Helpshift SDK X to your project.
Code Changes
If you try to build an Xcode project from Unity after updating the Helpshift dependency, you will get compilation errors. This is because some API method names and signatures have changed between legacy SDK and SDK X.
Helpshift install
call
Remove the existing Helpshift install call and replace it with the following -
using Helpshift;
...
public class MyGameControl : MonoBehaviour
{
private HelpshiftSdk _support;
...
void Awake() {
_support = HelpshiftSdk.GetInstance();
var configMap = new Dictionary<string, object>();
_support.Install(platformId, domainName, configMap);
}
...
}
Refer to SDK X Unity plugin’s Getting Started guide for more information.
Helpshift install call configuration
The mapping of install config dictionary keys are -
Legacy SDK Unity plugin install config dictionary key | SDK X Unity plugin install config dictionary key |
---|---|
HelpshiftSdk.ENABLE_LOGGING | HelpshiftSdk.ENABLE_LOGGING |
HelpshiftSdk.ENABLE_IN_APP_NOTIFICATION | HelpshiftSdk.ENABLE_INAPP_NOTIFICATION |
All other deprecated configurations have been removed and are not supported anymore. For more information about install configurations, check the configuration guide.
Helpshift Conversation and FAQ APIs
The API signatures have changed. Update existing API calls with new ones as follows -
Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|
showConversation(configMap) | ShowConversation(configMap) |
showFAQs(configMap) | ShowFAQs(configMap) |
showFAQSection(sectionPublishId, configMap) | ShowFAQSection(sectionId,configMap) |
showSingleFAQ(questionPublishId, configMap) | ShowSingleFAQ(faqId,configMap) |
FAQ Filtering by tags | Currently not supported |
Guided issue filing | Currently not supported |
For more information about Conversation and FAQs APIs, check the Helpshift APIs guide.
Conversation and FAQ API Configuration
The mapping of config dictionary keys are -
Legacy SDK Unity plugin config dictionary key | SDK X Unity plugin config dictionary key | Notes |
---|---|---|
enableFullPrivacy | fullPrivacy | - |
enableTypingIndicator | - | Moved to admin dashboard under App settings → Support Experience → Show Agent Typing Indicator toggle |
showConversationResolutionQuestion | - | Moved to admin dashboard under App settings → Resolution Experience → Resolution Question toggle |
All other configurations have been deprecated and are no longer supported. For more information about API configurations, check the configuration guide.
Helpshift User Management APIs
Replace the following APIs for user login/logout -
Login
Replace legacy SDK login code -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
HelpshiftUser user = new HelpshiftUser.Builder ("unique-user-id-746501", "john.doe@app.com")
.setName ("John Doe")
.build ();
_support.login(user);
with SDK X login code -
private HelpshiftSdk _support = HelpshiftSdk.GetInstance();
...
Dictionary<string, string> userDetails = new Dictionary<string, string>
{
{ "userId", "unique-user-id-746501" },
{ "userEmail", "john.doe@app.com" },
{ "userName", "John Doe" },
{ "userAuthToken", "generated-user-authentication-token"}
};
_support.Login(userDetails);
We recommend that on migration to SDK X Unity plugin, you should login the active user again to avoid potential inconsistencies.
Other user management APIs have also changed -
Action | Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|---|
Logout | logout() | Logout() |
Clear anonymous user | clearAnonymousUser() | ClearAnonymousUser() |
For more information on User management in the SDK X Unity plugin, refer to Users guide.
Design and Theming
SDK’s design and theming have been completely moved to the admin dashboard in SDK X. Please remove all calls to theming APIs and all theming-related files from your project. Removed APIs -
setThemes(lightThemeFileName, darkThemeFileName)
setTheme(themeName)
Theming can be configured from the admin dashboard. You can find more details in the SDK X theming guide.
String Customization
String customization is yet to be supported. It will move to Helpshift Dashboard. Remove all Helpshift SDK related string customizations done in your project as they will no longer reflect in SDK X.
Notification APIs
The API signatures have changed. Update existing API calls with new ones as mentioned -
Action | Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|---|
Register device token | HelpshiftSdk.GetInstance().registerDeviceToken ("fcm-token"); | HelpshiftSdk.GetInstance().RegisterPushToken ("fcm-token"); |
Request unread message count | requestUnreadMessagesCount(isAsync) | RequestUnreadMessageCount(shouldFetchFromServer) |
The delegate method that receives the unread message count has also changed, Legacy SDK Code -
using Helpshift;
...
private HelpshiftSdk _support;
this._support = HelpshiftSdk.getInstance();
_support.requestUnreadMessagesCount(true);
// Delegate:
public void didReceiveUnreadMessagesCount(string count) {
// your code here
}
SDK X code -
public class HSEventsListener : IHelpshiftEventsListener
{
...
public void HandleHelpshiftEvent(string eventName, Dictionary<string, object> eventData)
{
if(eventName.Equals(HelpshiftEvent.RECEIVED_UNREAD_MESSAGE_COUNT))
{
if(eventData.ContainsKey(HelpshiftEvent.DATA_MESSAGE_COUNT)) {
Debug.Log("Unread count: " + eventData[HelpshiftEvent.DATA_MESSAGE_COUNT]);
}
if(eventData.ContainsKey(HelpshiftEvent.DATA_MESSAGE_COUNT_FROM_CACHE)) {
Debug.Log("Is Unread count from cache: " + eventData[HelpshiftEvent.DATA_MESSAGE_COUNT_FROM_CACHE]);
}
}
}
}
Handle notification
To handle notification clicks, replace legacy SDK code -
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
IDictionary<string, string> pushData = e.Message.Data;
if (pushData.ContainsKey ("origin") && pushData ["origin"].Equals ("helpshift")) {
Dictionary<string, object> hsPushData = new Dictionary<string, object>();
foreach (string key in pushData.Keys) {
hsPushData.Add (key, pushData [key]);
}
HelpshiftSdk.getInstance().handlePushNotification (hsPushData);
}
}
with SDK X code -
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
IDictionary<string, string> pushData = e.Message.Data;
if (pushData.ContainsKey ("origin") && pushData ["origin"].Equals ("helpshift")) {
Dictionary<string, object> hsPushData = new Dictionary<string, object>();
foreach (string key in pushData.Keys) {
hsPushData.Add (key, pushData [key]);
}
HelpshiftSdk.GetInstance().HandlePushNotification (hsPushData);
}
}
If you are using push notifications, we recommend that you register the push token again with SDK X after your app has been upgraded to avoid potential inconsistencies.
For more information on Notification APIs in SDK X, refer to Notifications guide. For more information on delegates in SDK X, refer to Delegates guide.
Internationalization
The API to set SDK language has changed -
Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|
setSDKLanguage(locale) | SetSDKLanguage(locale) |
We recommend that you set the SDK language again on upgrading your app with SDK X to avoid potential inconsistencies.
For more information on internationalization in SDK X and a list of supported languages, refer Internationalization guide.
Tracking
Replace the following APIs from the legacy SDK Unity plugin -
Metadata
Legacy SDK leveraged metadata APIs to attach metadata to the conversation (Refer here). Replace legacy SDK code for attaching metadata with equivalent SDK X code -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
Dictionary<string, string> customMetadataDictionary = new Dictionary<string, string>();
customMetadataDictionary.Add("Level", "9");
customMetadataDictionary.Add("Spend", "46.55 USD");
customMetadataDictionary.Add("Device Timestamp", DateTime.UtcNow.ToLongTimeString());
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("customMetadata", customMetadataDictionary)
_support.ShowFAQs(configMap);
Tags
Legacy SDK leveraged metadata APIs to attach tags to the conversation. SDK X does not support metadata but supports attaching tags. Replace legacy SDK code for attaching tags -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
Dictionary<string, object> configD = new Dictionary<string, object>();
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add(HelpshiftSdk.HSTAGSKEY, new string[] {"Whale"});
configD.Add(HelpshiftSdk.HSCUSTOMMETADATAKEY, configMap);
_support.showFAQs(configD);
with equivalent SDK X code -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
Dictionary<string, object> configMap = new Dictionary<string, object>();
configMap.Add("tags", new String[] {"Whale"})
_support.ShowFAQs(configMap);
Custom Issue Fields
Replace legacy SDK code -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
Dictionary<string, object> configD = new Dictionary<string, object>();
Dictionary<string, string[]> customIssueFields = new Dictionary<string, string[]> ();
customIssueFields.Add("join_date", new string[]{ "dt", "1505927361535" });
customIssueFields.Add("level", new String[]{"n", "42"});
customIssueFields.Add("name", new String[]{"sl", "John Doe"});
customIssueFields.Add("address", new String[]{"ml", "3346, Sunny Glen Lane, Warrensville Heights, Ohio - 44128"});
customIssueFields.Add("is_pro", new String[]{"b", "true"});
customIssueFields.Add("currency", new String[]{"dd", "Dollar"});
configD.Add (Helpshift.HSCUSTOMISSUEFIELDKEY, customIssueFields);
_support.showFAQs(configD);
with SDK X code -
private HelpshiftSdk _support = HelpshiftSdk.getInstance();
...
Dictionary<string, object> joiningDate = new Dictionary<string, object>();
joiningDate.Add("type", "date");
joiningDate.Add("value", DateTimeOffset.UtcNow.ToUnixTimeMilliseconds());
Dictionary<string, string> stockLevel = new Dictionary<string, string>();
stockLevel.Add("type", "number");
stockLevel.Add("value", "42");
Dictionary<string, string> employeeName = new Dictionary<string, string>();
employeeName.Add("type", "singleline");
employeeName.Add("value", "John Doe");
Dictionary<string, string> address = new Dictionary<string, string>();
address.Add("type", "multiline");
address.Add("value", "3346, Sunny Glen Lane, Warrensville Heights, Ohio - 44128");
Dictionary<string, string> isPro = new Dictionary<string, string>();
isPro.Add("type", "boolean");
isPro.Add("value", "true");
Dictionary<string, string> currency = new Dictionary<string, string>();
isPro.Add("type", "dropdown");
isPro.Add("value", "Dollar");
Dictionary<string, object> cifDictionary = new Dictionary<string, object>();
cifDictionary.Add("join_date", joiningDate);
cifDictionary.Add("level", stockLevel);
cifDictionary.Add("name", employeeName);
cifDictionary.Add("address", address);
cifDictionary.Add("is_pro", isPro);
cifDictionary.Add("currency", currency);
Map<String, Object> config = new HashMap<>();
config.put("cifs", cifMap);
_support.ShowFAQs(MainActivity.this, config);
Breadcrumbs
The APIs for breadcrumbs have changed -
Action | Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|---|
Leave breadcrumbs | leaveBreadCrumb(breadCrumb) | LeaveBreadcrumb(breadcrumb) |
Clear breadcrumbs | clearBreadCrumbs() | ClearBreadcrumbs() |
Debug Logs
The API signature for adding debug log hasn’t changed. We have the same class named as HelpshiftLog
in SDK X Unity plugin for adding logs. You can use its methods for adding logs.
You can find more details in the Tracking guide.
Helpshift Delegates
The API to register Helpshift delegate has been changed -
Legacy SDK Unity plugin API | SDK X Unity plugin API |
---|---|
registerDelegates() | SetHelpshiftEventsListener(eventsListener) |
Each SDK event had a separate method in the legacy SDK Unity plugin. In SDK X Unity plugin, all events are received in the delegate’s HandleHelpshiftEvent(eventName,eventData)
method. For a list of events, refer to this guide.
Legacy SDK Unity plugin methods that are unsupported in SDK X Unity plugin and don't have a corresponding event are -
userClickOnAction(serializedJSONUserActionData)
displayAttachmentFile(path)
didCheckIfConversationActive(isActive)
Reviews & Feedback
App Review by an agent is supported in SDK X. You can learn more about this feature here
Following have been deprecated in SDK X:
Troubleshooting
Compilation errors after upgrading to SDK X Unity plugin
For supported APIs or configurations, make sure you have replaced all legacy SDK Unity plugin code with the corresponding SDK X Unity plugin code as mentioned in this guide.
For unsupported APIs or configurations, make sure you have removed all legacy SDK Unity plugin code as mentioned in this guide.
Contact Us
If you face any issues regarding the migration from the legacy SDK Unity plugin to the SDK X Unity plugin, please contact us at support@helpshift.com.